Hovr is a 3D, Virtual Reality scavenger hunt that takes place in a futuristic city. Developed for the Oculus Rift, Hovr was part of a student-driven competition of game proposals for the end of the year Fuse Portfolio Show at Bradley. After being selected as one of the 5 projects funded by the Department, I was asked to be the project's Producer so that the team might successfully deliver the best experience possible.
Creating a realistic virtual city is no easy task, and the team behind Hovr knew it. Creating the game in Unreal, our lead programmer and 3D modelers were working with almost no VR background to create realistic draw distance, as well as staple buildings to trick the user into believing the city is larger than it actually is.
Once brought onto the team, I helped narrow the game to a proper scope and led the team in weekly stand-up meetings. After each general meeting I made sure each team lead knew exactly what they were tasked with in the upcoming week, leading to a pseudo-agile development track. In total, Hovr was an ambitious project that was only limited by the number of 3D modelers we had at our disposal.